Two Worlds Ii For Mac
I just received my copy of TWII and I would like to pass on three items of interest. When the installer asked where I wanted the game installed I chose the folder where I keep my RPGs. The installer then REPLACED that folder, and everything in it, with the new TWII folder.
That's right, every rpg from Dragons Age2 to Diablo wiped clean. The tech person at Topware told me, 'we haven't heard about this before'. The serial number that came with the game was not the correct one and I had to contact tech support to get a new one.
There is no manual, so you should download it before you start the game. I am running a MacPro 1.1 with the latest and greatest OS and all of the graphics card requirements that are called for. I have been on the Mac since 1987 and know my way around the installation process pretty well. I've seen a couple of installers do this: as a workaround, when I install any application I navigate to the subfolder where I want it installed, then create a new folder (the installer should allow this: if it doesn't, swap to finder and do it there), and when everything installs OK I'll usually have folder within a folder (HD-Games-RPG-New Game-New Game-Files). That's easy to fix in the Finder.
Usually though the problem I've had was with the game installer just dumping stuff into the top level selected, without making it's own folder. That's enough of a pain in the ass, but to actually be destroying data? That's messed up.
Didn't Bungie have a problem similar to this on the Windows side, with Myth 2? Having built a few (pretty simple) Installers in my time: it's amazingly more complex than it needs to be. God bless drag'n'drop. I've seen a couple of installers do this: as a workaround, when I install any application I navigate to the subfolder where I want it installed, then create a new folder (the installer should allow this: if it doesn't, swap to finder and do it there), and when everything installs OK I'll usually have folder within a folder (HD-Games-RPG-New Game-New Game-Files).
That's easy to fix in the Finder. Usually though the problem I've had was with the game installer just dumping stuff into the top level selected, without making it's own folder.
Two Worlds 2 Mac Deutsch
That's enough of a pain in the ass, but to actually be destroying data? That's messed up. Didn't Bungie have a problem similar to this on the Windows side, with Myth 2? Having built a few (pretty simple) Installers in my time: it's amazingly more complex than it needs to be.
God bless drag'n'drop. I've never heard of that.
Installers don't remove files, they just add files. The only time an installer removes files is if it's uninstalling an older version, in which case it specifically looks for properly named files. The disk is probably not legit - especially since the serial was wrong. Bobbyz123, where did you order the game from? Installers do often delete files as part of their tasks: replacing frameworks, incompatible plugs in from previous versions etc. By far the most common mistake (and it appears that it may be the case here) is handling the selection of a folder by the user: a sloppily done installer will often assume that a custom folder will always be the exact directory to be used, and do a Make Folder of the currently selected path, wiping out anything that was there previously, rather than creating a new folder within that path. Sorry not really explaining this well.
If you are interested, take a look at InstallerMaker - while it's out of date, it will show you how 'simple' it is to make an installer (and how simple it is to mess up, too!). As I said, I have been installing applications on Macs since 1987 and I have never seen this either. I was passing on my experience as a head's-up to followers of this forum. I contacted the publisher with my observation. Thanks for responding to my attempt to help out gamers by suggesting that I ripped off the software. You misinterpreted my comment. I was implying that despite legitimately buying a copy of the game, the disk you received was not an official product (being either sent by a sketchy game website or intercepted en route by a third party and replaced with a fake disk and serial number).
Installers do often delete files as part of their tasks: replacing frameworks, incompatible plugs in from previous versions etc. By far the most common mistake (and it appears that it may be the case here) is handling the selection of a folder by the user: a sloppily done installer will often assume that a custom folder will always be the exact directory to be used, and do a Make Folder of the currently selected path, wiping out anything that was there previously, rather than creating a new folder within that path.
Sorry not really explaining this well. If you are interested, take a look at InstallerMaker - while it's out of date, it will show you how 'simple' it is to make an installer (and how simple it is to mess up, too!) As I said, installers only delete specific old versions of software, if needed. This particular situation reported is not that case.
Other game files completely unrelated to Two Worlds were erased. That does not happen accidentally. The installer must have an instruction to erase the target directory. Legit distributors do not mistakenly add in an instruction that erases a whole directory. As I said, installers only delete specific old versions of software, if needed.
This particular situation reported is not that case. Other game files completely unrelated to Two Worlds were erased. That does not happen accidentally. The installer must have an instruction to erase the target directory.
Read the post. The developers are using a simplistic in house installer instead of a regular package maker one. The option given to you is a simple one: Choose install folder, defaulting to /Applications/Two Worlds/ if you select a new folder that will be the target dir and not the parent dir. Ergo the installer runs 'mv /Volumes/Two Worlds/DATA /target/dir' instead of 'mv /Volumes/Two Worlds/DATA /target/dir/' It's simply bad programming. An installer can do whatever the developer wants, even with a simple pkg install you can specify an finalize hook that executes something like 'rm -rf /.' .
Marathon4ever, on 20 April 2011 - 02:43 PM, said.